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Low caliber AP ammunition should be aimed at the front and the back of the ship.Armor piercing ammunition works well against enemies turned side towards you.While using HE ammunition, aim at the bow, stern or quarterdeck of the ship.Use high explosive ammunition against targets that are far away, angled or strongly armored.To get rid of the hole in the hull one must use Damage Control Party and wait for a long time. It works similarly as fire and is regularly taking away small amount of hit points from enemy ship. The range is vital as it determines from how far away you can shoot the torpedo.Īfter hitting, torpedoes might cause additional effect of flooding. Most important information to learn are maximum range and speed. Before using them, you must check what model you have. Torpedoes are special ammunition type available only for some warships (mostly destroyers and cruisers). However, they will be perfect against cruisers or other battleships. Because of that, you shouldn't use AP bullets against enemy destroyers. Their cannons have so large penetration that it is possible for their bullet to fly back to fro enemy ship. You can try your strength only against destroyers and aircraft carriers. For example, by shooting the AP bullet from a destroyer, you have very low chance for penetrating enemy cruiser or battleship. You should remember not to use AP ammunition against a ship that is from higher class. Of course, there are exceptions from the rule. The general rule is as follows: destroyers and aircraft carriers have the weakest armor, and then there are the cruisers and finally battleships that have the best armor. You should also remember that various ships differ in armor thickness. The lower the caliber, the smaller the penetration of the bullet. It is not recommended to use AP ammunition if you have low caliber cannon. Shooting at the side of the ship will be most effective, in place where the bullet will have as little armor to penetrate as possible.Ĭheck two things before loading armor piercing ammunition: your artillery caliber and the class of the ship you will be shooting at. Virtually every bullet will bounce off from the armor and you won't deal any damage. You should avoid shooting at enemy warship positioned front or back towards you. Not only must you hit the proper place on the ship, but at the right angle as well. Proper aiming is very important in case of this ammunition.
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However, they don't damage most of the modules, only a direct hit will temporary deactivate them. AP bullets deal high damage (usually twice as much as high explosive ammunition) and have higher penetration. It is used less frequently, only in specific situations. Second type is armor piercing ammunition. The lower it is, the more often you should use HE ammunition. Your cannon's caliber is very important as well. The armor is set there under such angle that the HE bullets will ricochet. High explosive ammunition should be also used when shooting at the bow (front) or the stern (back) of the warship. On such distance you have low chance to penetrate the armor, but you can set enemy on fire or destroy some important module. Most of all, it should be used when shooting from long distance. HE ammunition is used in few specific situations. An effective high explosive fire can destroy even much stronger opponent.